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C How to Program, 9th edition By Paul Deitel, Harvey Deitel (Test Bank )

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Brief Contents PART 1: (Introductory) Programming Fundamentals Quickstart Introduction to Computers and C: Test-Driving Microsoft Visual Studio, Apple Xcode, GNU gcc, and GNU gcc in a Docker contain ... er Intro to C Programming: Input, Output, Types, Arithmetic, Decision Making Structured Program Development: Algorithmic Development, Problem Solving, if, if/else, while Program Control: for, do/while, switch, break, continue, Logical Operators Functions: Custom Functions, Simulation, Random-Number Generation, Enumerations, Function Call and Return Mechanism, Recursion, Recursive Factorial, Recursive Fibonacci PART 2: (Intermediate) Arrays, Pointers, and Strings Arrays: One- and Two-Dimensional Arrays, Passing Arrays to Functions, Searching, Sorting Pointers: Pointers operators & and •, Pass-By-Value vs. Pass-By-Reference, Array and Pointer Relationship Characters and Strings: C Standard Library String- and Character-Processing Functions PART 3: (Intermediate) Formatted Input/Output, Structures, and File Processing Formatted Input/Output: scanf and printf formatting Structures, Unions, Bit Manipulation and Enumerations: Creating Custom Types with structs and unions, Bitwise Operators, Named Constants File Processing: Streams, Text and Binary Files, CSV Files, Sequential and Random-Access Files PART 4: (Advanced) Algorithms and Data Structures Data Structures: Dynamic Memory Allocation and Deallocation, Lists, Stacks, Queues, Binary Trees Computer-Science Thinking: Sorting Algorithms and Big O Insertion Sort, Selection Sort, Merge Sort, Additional Algorithms including Quicksort in the Exercises PART 5: (Advanced) Preprocessor and Other Topics Preprocessor: #include, Conditional Compilation, Macros with Arguments, Assertions Other Topics: Variable-Length Argument Lists, Command-line Arguments, Multiple-Source-Pile Programs, extern, exit/atexit, calloc/realloc, goto, Numeric Literal Suffixes, Signal Handling Appendices Operator Precedence Chart ASCII Character Set Number Systems Multithreading/Multicore and other C18/C11/C99 Topics Intro to Object-Oriented Programming Concepts Online Appendices F-H. Using the Visual Studio Debugger, Using the GNU gdb Debugger, and Using the Xcode Debugger Case Studies System Programming Case Studies Systems Software: Building Your Own Computer Systems Software: Building Your Own Compiler Embedded Systems Programming: Robotics with the Webots Simulator Performance with Multithreading and Multicore Systems Applications Programming Case Studies Random-Number Simulation: Building a Casino Game Random-Number Simulation: Card Shuffling and Dealing Random-Number Simulation: The Tortoise and the Hare Race Intro to Data Science: Survey Data Analysis Direct-Access File Processing: Transaction-Processing System Visualizing a Sorting Algorithm: Merge Sort Artificial Intelligence/Data Science: NLP: Who Wrote Shakespeare's Works? Artificial Intelligence/Data Science: Machine Learning with the GNU Scientific Library Game Programming: SpotOn Game with the raylib Library Game Programming: Cannon Game with the raylib Library Security and Cryptography: Implementing a Vigenère Cipher Visualization with gnuplot: Law of Large Numbers Animation Web Services and the Cloud: libcurl and OpenWeatherMapBrief Contents PART 1: (Introductory) Programming Fundamentals Quickstart Introduction to Computers and C: Test-Driving Microsoft Visual Studio, Apple Xcode, GNU gcc, and GNU gcc in a Docker container Intro to C Programming: Input, Output, Types, Arithmetic, Decision Making Structured Program Development: Algorithmic Development, Problem Solving, if, if/else, while Program Control: for, do/while, switch, break, continue, Logical Operators Functions: Custom Functions, Simulation, Random-Number Generation, Enumerations, Function Call and Return Mechanism, Recursion, Recursive Factorial, Recursive Fibonacci PART 2: (Intermediate) Arrays, Pointers, and Strings Arrays: One- and Two-Dimensional Arrays, Passing Arrays to Functions, Searching, Sorting Pointers: Pointers operators & and •, Pass-By-Value vs. Pass-By-Reference, Array and Pointer Relationship Characters and Strings: C Standard Library String- and Character-Processing Functions PART 3: (Intermediate) Formatted Input/Output, Structures, and File Processing Formatted Input/Output: scanf and printf formatting Structures, Unions, Bit Manipulation and Enumerations: Creating Custom Types with structs and unions, Bitwise Operators, Named Constants File Processing: Streams, Text and Binary Files, CSV Files, Sequential and Random-Access Files PART 4: (Advanced) Algorithms and Data Structures Data Structures: Dynamic Memory Allocation and Deallocation, Lists, Stacks, Queues, Binary Trees Computer-Science Thinking: Sorting Algorithms and Big O Insertion Sort, Selection Sort, Merge Sort, Additional Algorithms including Quicksort in the Exercises PART 5: (Advanced) Preprocessor and Other Topics Preprocessor: #include, Conditional Compilation, Macros with Arguments, Assertions Other Topics: Variable-Length Argument Lists, Command-line Arguments, Multiple-Source-Pile Programs, extern, exit/atexit, calloc/realloc, goto, Numeric Literal Suffixes, Signal Handling Appendices Operator Precedence Chart ASCII Character Set Number Systems Multithreading/Multicore and other C18/C11/C99 Topics Intro to Object-Oriented Programming Concepts Online Appendices F-H. Using the Visual Studio Debugger, Using the GNU gdb Debugger, and Using the Xcode Debugger Case Studies System Programming Case Studies Systems Software: Building Your Own Computer Systems Software: Building Your Own Compiler Embedded Systems Programming: Robotics with the Webots Simulator Performance with Multithreading and Multicore Systems Applications Programming Case Studies Random-Number Simulation: Building a Casino Game Random-Number Simulation: Card Shuffling and Dealing Random-Number Simulation: The Tortoise and the Hare Race Intro to Data Science: Survey Data Analysis Direct-Access File Processing: Transaction-Processing System Visualizing a Sorting Algorithm: Merge Sort Artificial Intelligence/Data Science: NLP: Who Wrote Shakespeare's Works? Artificial Intelligence/Data Science: Machine Learning with the GNU Scientific Library Game Programming: SpotOn Game with the raylib Library Game Programming: Cannon Game with the raylib Library Security and Cryptography: Implementing a Vigenère Cipher Visualization with gnuplot: Law of Large Numbers Animation Web Services and the Cloud: libcurl and OpenWeatherMap [Show More]

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