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Collin College - CSCE 2100[LW] Dungeon Crawler

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LW: Dungeon Crawler For the labwork, you are responsible for writing the preliminary game logic of a dungeon crawler computer game, which is a type of game where you control an in-game character who ... is navigating a fantasy dungeon environment. Your co-workers are still working on the graphics separately from the logic, so you are working on a text-based game prototype for developing and debugging your game logic code. A grade of complete on this labwork requires 35 of 40 points. Work on your code on Mimir with others in your groups, but submit individually. Objectives ● Properly create and store values into a 2D dynamic array using loop iteration. ● Code and call functions with pass by reference. ● Update variables after being passed into functions as references. Input Map Text File This labwork will involve reading a text file that contains information of the dungeon map's internal representation. This text file consists of three parts: ● Line 1: Map Dimensions. This line contains two values for representing the map's width and height, respectively. ● Line 2: Player Starting Location. This line contains two values for representing the player's starting x-coordinate position and y-coordinate position, respectively. ● Lines 3+: These lines contain the individual tile information of the dungeon map as numerical values. ○ The first number in Line 3 represents the map tile at (0, 0), where the first value is the x-coordinate position and the second value is the y--coordinate position. ○ Refer to the tile status constants in ​helper.h​ for more details. [Show More]

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